docs.phaser.io Report : Visit Site


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    Server:Apache...

    The main IP address: 78.109.168.18,Your server United Kingdom,Manchester ISP:UKfastnet Ltd  TLD:io CountryCode:GB

    The description :desktop and mobile html5 game framework. a fast, free and fun open source framework for canvas and webgl powered browser games....

    This report updates in 10-Jul-2018

Technical data of the docs.phaser.io


Geo IP provides you such as latitude, longitude and ISP (Internet Service Provider) etc. informations. Our GeoIP service found where is host docs.phaser.io. Currently, hosted in United Kingdom and its service provider is UKfastnet Ltd .

Latitude: 53.480949401855
Longitude: -2.2374300956726
Country: United Kingdom (GB)
City: Manchester
Region: England
ISP: UKfastnet Ltd

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HTTP Header Analysis


HTTP Header information is a part of HTTP protocol that a user's browser sends to called Apache containing the details of what the browser wants and will accept back from the web server.

Transfer-Encoding:chunked
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Server:Apache
Connection:Keep-Alive
Cache-Control:no-cache
Date:Tue, 10 Jul 2018 00:12:20 GMT
Content-Type:text/html; charset=UTF-8

DNS

ipv4:IP:78.109.168.18
ASN:34934
OWNER:UKFAST, GB
Country:GB

HtmlToText

home news learn download examples community plugins phaser api documentation version: 2.6.2 - kore springs 2.6.1 - caemlyn 2.6.0 - fal moran 2.5.0 - five kings 2.4.9 - four kings 2.4.8 - watch hill 2.4.7 - hinderstap 2.4.6 - baerlon 2.4.5 - sienda 2.4.4 - amador 2.4.3 - coramen 2.4.2 - altara 2.4.1 - ionin spring 2.4.0 - katar 2.3.0 - tarabon 2.2.2 - alkindar prefer local docs? they're in the git repo . phaser 2.6.2 game states loader game scaling signals plugins game objects display graphics text animation geometry time tilemaps math network particles physics arcade physics ninja physics p2 physics input gamepads tweens sound system utils docs search star watch add the power of box2d physics with this comprehensive plugin help support the future of phaser via patreon , or making a one-off donation . these docs are for phaser 2.6.2 using phaser ce? the phaser ce documentation is now available online . phaser 3 docs will be online very soon! for now they are in this repo . phaser 2.6.2 "via": if a class has an entry in the via column it means you can quickly access it through a local reference. i.e. you can control the camera via this.camera from any state, or game.camera if game has been globally defined. class via description game game manages booting, creating subsystems and running the logic and render loop. world world the game world in which all game objects live. camera camera the camera is your view into the game world. stage stage the stage is the root display object. game states class via description statemanager state creates, manages and swaps your game states. state a base game state object you can extend. loader class via description cache cache the cache is where all loaded assets are stored and retrieved from. loader load loads all external asset types (images, audio, json, xml, txt) and adds them to the cache. automatically invoked by a states preload method. loaderparser a static class used by the loader to handle parsing of complex asset types. game scaling class via description scalemanager scale manages the sizing and scaling of your game across devices. flexgrid scale.grid a responsive layout grid (still in testing) flexlayer a responsive grid layer (still in testing) signals class description signal signals are phasers internal event system. signalbinding manages which callbacks are bound to a signal. plugins class via description pluginmanager plugins installs, updates and destroys plugins. plugin a base plugin object you can extend. game objects class via description gameobjectfactory add a helper class that can create any of the phaser game objects and adds them to the game world. gameobjectcreator make a helper class that can creates and returns any phaser game object. group groups can contain multiple game objects and have the ability to search, sort, call, update and filter them. inputhandler object .input if a game object is enabled for input this class controls all input related events, including clicks and drag. events object .events all of the game object level events. create create dynamic sprite and texture generation methods. display class description sprite a game object with a texture, capable of running animation, input events and physics. image a lighter game object with a texture and input, but no physics or animation handlers. tilesprite a game object with a repeating texture that can be scrolled and scaled. button an image game object with helper methods and events to turn it into a ui button. spritebatch a custom sprite batch. can render multiple sprites significantly faster if they share the same texture. rope a jointed game object with a strip-based texture. graphics class description graphics allows you to draw primitive shapes (lines, rects, circles), setting color, stroke and fills. bitmapdata provides a powerful interface to a blank canvas object. can be used as a sprite texture. rendertexture a special kind of texture you can draw sprites to extremely quickly. text class description text displays text using system fonts or web fonts, with optional fills, shadows and strokes. bitmaptext a texture based text object that uses a bitmap font file. retrofont similar to a bitmaptext object but uses a classic sprite sheet. each character is a fixed-width. animation class via description animationmanager sprite .animations adds, plays and updates animations on sprite game objects. animation the base animation object that the animation manager creates. animationparser used internally by the phaser loader to parse animation data from external files. framedata a collection of frame objects that comprise an animation. frame a single frame of an animation. stored inside of a framedata object. geometry class description circle a circle object consisting of a position and diameter. ellipse an ellipse object consisting of a position, width and height. line a line object consisting of two points at the start and end of the line. point a point object consisting of an x and y position. polygon a polygon object consisting of a series of points. rectangle a rectangle object consisting of an x, y, width and height. roundedrectangle a rectangle object consisting of an x, y, width, height and corner radius. time class via description time time the core internal clock on which all phaser time related operations rely. timer time.create a custom timer that contains one or more timerevents. can be used either once or be set to repeat. timerevent time.add a single time related event object. belongs to a phaser.timer. tilemaps class description tilemap a tilemap consists of one or more tilemaplayers and associated tile data. contains methods for tile data manipulation and tilemaplayer generation. tilemaplayer a single layer within a tilemap. extends from phaser.sprite and is responsible for rendering itself. tileset an object containing a texture and data used for rendering tiles by a tilemaplayer. tile a single tile object with related properties. one of these exists for every tile in a map. tilemapparser a static class used to parse externally loaded map data. typically called directly by phaser.loader. math class via description math math contains lots of math related helper methods including fuzzy logic and interpolation. quadtree a stand-alone quadtree implementation. used by arcade physics but can also be used directly. randomdatagenerator rnd a seedable repeatable random data generator. network class via description net net browser url and query string related methods. particles class via description particles particles the phaser particle manager. called during the game loop and updates any associated particle emitters. emitter an arcade physics based particle emitter. created via add.emitter in the gameobjectfactory. particle a single particle object as emitted by the emitter. extends phaser.sprite. physics class via description physics physics the core physics manager. provides access to all of the physics sub-systems. arcade physics class via description arcade physics.arcade the arcade physics handler. contains collision, overlap and movement related methods. body sprite .body an arcade physics body. contains velocity, acceleration, drag and other related properties. weapon game.add.weapon an arcade physics powered weapon plugin, for easy bullet pool management. ninja physics ninja physics is not bundled in phaser by default. please see the readme custom build details section. class via description ninja physics.ninja the ninja physics handler. contains collision, overlap and movement related methods. body sprite .body a ninja physics body. contains velocity, acceleration, drag and other related properties. aabb an aabb ninja physics body type. circle a circle ninja physics body type. tile a tile ninja physics body type. p2 physics class via description p2 phyiscs.p2 the p2 physics world. contains collision, overlap and movement related methods. body sprite .body a p2 physics body. contains velocity, acceleration, dra

URL analysis for docs.phaser.io



Whois Information


Whois is a protocol that is access to registering information. You can reach when the website was registered, when it will be expire, what is contact details of the site with the following informations. In a nutshell, it includes these informations;

Domain Name: PHASER.IO
Registry Domain ID: D503300000040612479-LRMS
Registrar WHOIS Server:
Registrar URL: https://www.101domain.com
Updated Date: 2017-06-10T23:35:51Z
Creation Date: 2013-04-12T13:19:46Z
Registry Expiry Date: 2019-04-12T13:19:46Z
Registrar Registration Expiration Date:
Registrar: 101domain GRS Ltd
Registrar IANA ID: 1011
Registrar Abuse Contact Email:
Registrar Abuse Contact Phone:
Reseller:
Domain Status: clientTransferProhibited https://icann.org/epp#clientTransferProhibited
Name Server: KAY.NS.CLOUDFLARE.COM
Name Server: DAVE.NS.CLOUDFLARE.COM
DNSSEC: unsigned
URL of the ICANN Whois Inaccuracy Complaint Form: https://www.icann.org/wicf/
>>> Last update of WHOIS database: 2017-07-10T15:53:26Z <<<

For more information on Whois status codes, please visit https://icann.org/epp

Access to WHOIS information provided by Internet Computer Bureau Ltd. ("ICB") is provided to assist persons in determining the contents of a domain name registration record in the ICB registry database. The data in this record is provided by ICB for informational purposes only, and ICB does not guarantee its accuracy. This service is intended only for query-based access. You agree that you will use this data only for lawful purposes and that, under no circumstances will you use this data to(i) allow, enable, or otherwise support the transmission by e-mail, telephone, facsimile or other electronic means of mass, unsolicited, commercial advertising or solicitations to entities other than the data recipient's own existing customers; or (ii) enable high volume, automated, electronic processes that send queries or data to the systems of Registry Operator, a Registrar, or ICB or its services providers except as reasonably necessary to register domain names or modify existing registrations. UK privacy laws limit the scope of information permitted for certain public access. Therefore, concerns regarding abusive use of domain registrations in the ICB registry should be directed to either (a) the Registrar of Record as indicated in the WHOIS output, or (b) the ICB anti-abuse department at [email protected].

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SERVERS

  SERVER io.whois-servers.net

  ARGS phaser.io

  PORT 43

  TYPE domain

DOMAIN

  NAME phaser.io

NSERVER

  DAVE.NS.CLOUDFLARE.COM 173.245.59.109

  KAY.NS.CLOUDFLARE.COM 173.245.58.125

  REGISTERED yes

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